|Willow (the_willow) wrote,|
@ 2010-07-16 11:02:00
|Entry tags:||games: dao, games: general|
DA:O, Video Gaming & Me
Dear Fellows (as in my dear friends and acquaintances, not preference for gender),
Those of you who game, can you tell me just why there must be scene after scene of dressed up dungeon crawling? I'm watching a walk-through of Dragon:Age Origins (noble dwarf) and while I do enjoy the story-line and for the most part did not grow bored with - point A to B, with protect people/kill darkpawn. There's a section involving the Fade I find very monotonous.
I'm left thinking it was put in just to kill time/add hours and possible, maybe offer an opportunity to level up. It's the first time in the video walkthrough that I fast fwd through fights. And now I'm skipping whole 10 min sections.
Are all games like this? Corridor after brown corridor with the same grouping of enemies to defeat? And then the fight's over, and you leave the room to go down another corridor and open another door? I mean I thought Yahtzee was at least exaggerating a little for comedic effect!
In the main story-line, at least, it felt like there was a purpose to things; cleaning out and establishing safe zones in particular buildings, in order to get to a goal. Or maybe it was a goal I was invested in, whereas while I know the goal now, I just want it all over with so the story can continue. Yes, I think that's it. This side bit seems to have no relation to the over all story at all. It's doing nothing to invoke my imagination. And omg the horrid horrid brown! This is the world of the spirits?
Hmm, it's almost like the cut scenes in the main story part were little treats I could imagine having to hack and slash towards and without them, it's just a lot of mindlessness.
I wish I knew what it was that would consistently keep my interest. I feel rather as if I'm a non-gamer trying to force myself. While at the same time feeling like there's so much I'd love to explore in the games, if only there weren't long sections of (grinding) nothing.
I do understand, btw that different people have different things that appeal to them. I love the pause aspect as displayed in combat - because it feels as if it's so much more than just mashing a bunch of commands or in my case wanting to scream and give up because my brain doesn't track virtual reality that fast - or rather I keep wanting to be logical, methodical and determined and the game seems to invoke 'swing, slash wildly and hope for the best!'
Oh yes, and the group combat aspect is currently gone. More ugh. So 6 going onto 7 hours into it, DA:O will apparently bore me into no longer caring about the ending. If we add say, 2 hrs per, for the other 5 origin aspects. That's 16-17 hours of enjoyment before I'll want to quit, or slow down considerably for slogging through in hope of more interesting bits later.
Yup. It definitely needs to be cheaper.