|Willow (the_willow) wrote,|
@ 2010-07-28 12:55:00
|Entry tags:||games: dao, therapy / therapy day|
Yet Even More PrePlay DAO Thoughts
So I did investigate some DAO fanfic. And I'm currently pondering it. Obviously I cannot relate to it in the 100% way I might otherwise if I had played the game, far less played it through multiple times. And yet.... I have thoughts.
It's very.... something to me to have all this fic about perceptions of a spoiled noble 'princess' type and perceptions about a sheltered circle mage type (human only apparently). And yet not much is said about Alistair's own sheltered upbringing, or at least controlled environment once he was shipped off to the Templars. Now maybe it has something to do with having a PC which is basically an OC/Mary Sue (though not necessarily so, I admit, a player char doesn't have to be self insert). But I am amused and curious now as to if the only personality choice that Alistair will fall for involves a certain all round sweetness and particular form of femininity. If that turns out to be the case, I forsee a lot of lesbian relationships, lots of loving on Zev and some thorough investigating of Ser Gilmore and bah Alistair.
Meanwhile, other concepts I find intriguing?
- Wynne as male (or possibly Wynne as once being female, now not so much despite the physical body).
- How there are mods for whiter teeth and more shapely eyebrows despite the culture and period of the game - as if people can't fathom a non air-brushed photoshopped reality.
- What is the (broader) cultural significance of Zev's accent? Elf Zorro?
Also in terms of pc video gaming - I'm thinking more and more about how one approaches such games. It's been a quiet marvel to me that there are some people who want particularly powerful items so they can play for the story. I've always gotten the impression that powered mode and items were bad bad wrong dirty bad, foul filthy bad cheaters suck. And yet, how often do people flip pages that don't interest them in a book? Or tune out a movie until what they like comes on?
I wonder where I picked up the perception that there was only one way to do things and that way was the only FUN way and if you couldn't have fun THAT WAY, then the games just weren't for you, screw the story.