|Willow (the_willow) wrote,|
@ 2011-10-15 10:27:00
|Current mood:||crap twitch.tv isn't working|
|Entry tags:||thinky thoughts|
"Hey, Yeloson?" (And all ye other gamers who occasionally read me)
I'm reading http://cruiseelroy.net/2011/03/shades-o
I summed it up on my twitter as the difference between: "I like Bioware games because they make incredible worlds that revolve all around me!" vs "WTF Bioware? Why is all the drama not focused on me?!!!! ' or 'Sweet! Non Me Drama!'.
I'd thought my interest in DA2 was cause I think Fenris' storyline is amazing (for a game) and the nuance of friend or respected rival seemed really interesting. But I'm not going to buy a game just for one character (in particular, though Varric and Anders seem cool too - even Carver). But now I'm pondering if I got bored with DAO because it kept getting epic roadtrip quest in my 'against incredible odds we small few need to survive and shake/wake things up, despite the fact that no one can understand what we've been through, or what's really coming, but each other'.
I read complaints about all the cut scenes in DA2 and thought 'Good! Cookies for dealing with mechanical fighting boring stuff! Yay!' Though this time around the fighting seems more animated and character specific too with somewhat personalized animations and the like - as if the fights could tell a story.
But something pinging me, is the dual perspectives in relation to tabletop rpg, and essays and thoughts about open communication and making it clear what everyone wants out of the game. Because I've read about players being pissed at railroading and yet, well, it seems often to me as if they railroad themselves. There's a set script they want played out and to go against that is confusing and angering to them. It seriously makes me think about academic essays about the destruction of play, and how youngsters have begun to just emulate toy commercials or movie scenes instead of doing imaginative world building collaborations and what that means for their minds and their abilities to problem solve etc...
But the expectation of a particular type of structure flips my mind to how and why and who sets up that structure and what that structure is and how we get tales that implicitly state that such and such cannot be THE hero because they are; female, non white, non heteronamative gender binary accepting/performing, disabled or differently abled (physically or mentally). And then there's a trantrum for going 'off script' or undermining the structure'. Is it just me seeing it all as het identifying cis white males stomping their feet when a game doesn't cater to the fantasy that the world revolves around them and they CAN be the honkey who sweeps in and makes it all magically better?
PS: I considered posting this elsewhere, but I actually want conversation, not necessarily visibility (which tends to leads to trolls).